From: Ingo Molnar Date: Fri, 3 Jul 2009 08:30:16 -0500 Subject: input: gameport: Do not disable interrupts on PREEMPT_RT Use the _nort() primitives. Signed-off-by: Ingo Molnar Signed-off-by: Thomas Gleixner --- drivers/input/gameport/gameport.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) Index: linux-stable/drivers/input/gameport/gameport.c =================================================================== --- linux-stable.orig/drivers/input/gameport/gameport.c +++ linux-stable/drivers/input/gameport/gameport.c @@ -87,12 +87,12 @@ static int gameport_measure_speed(struct tx = 1 << 30; for(i = 0; i < 50; i++) { - local_irq_save(flags); + local_irq_save_nort(flags); GET_TIME(t1); for (t = 0; t < 50; t++) gameport_read(gameport); GET_TIME(t2); GET_TIME(t3); - local_irq_restore(flags); + local_irq_restore_nort(flags); udelay(i * 10); if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; } @@ -111,11 +111,11 @@ static int gameport_measure_speed(struct tx = 1 << 30; for(i = 0; i < 50; i++) { - local_irq_save(flags); + local_irq_save_nort(flags); rdtscl(t1); for (t = 0; t < 50; t++) gameport_read(gameport); rdtscl(t2); - local_irq_restore(flags); + local_irq_restore_nort(flags); udelay(i * 10); if (t2 - t1 < tx) tx = t2 - t1; }